I’m not sure Microsoft did this generation of consoles any favours by launching the Series S.

  • Reaphenex@lemmy.world
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    11 months ago

    For those curious Swen spoke a little about the issues with Xbox they’ve been having and why they haven’t officially announced the game for Xbox yet in this interview on SkillUp a few days ago.

    Basically, the gist is that it’s just not ready yet. They are currently trying to optimize it well enough so it runs 60fps even with 4 player co-op split screen which is a tall ask for the series S. Rather than hold PC and PS5 back they are instead focusing on their release and then will continue to work on Xbox after much like they did with Switch for DOS2.

    • Lord_Logjam@lemmy.world
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      11 months ago

      Although this is frustrating for XSX owners like myself, it is absolutely the right thing to do. I’ve played a little bit of early access on Stadia and I hope all the PC and PS5 players are having a blast.

      • forgotaboutlaye@lemmy.world
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        11 months ago

        PS5 owners are still waiting for the originally planned release date in September. Only the PC release moved to yesterday.

        • Lord_Logjam@lemmy.world
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          11 months ago

          Ah fair enough I didn’t realise that. Still it looks like it’ll be 2024 before it comes to Xbox last I saw.

  • Spuddlesv2@lemmy.ca
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    11 months ago

    The Series S specs exceed all the listed minimum specs on the BG3 Steam page for PC. How is the Series S holding anything back when they apparently support their game on shittier PCs?

    • magic_lobster_party@kbin.social
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      11 months ago

      The problem is that they have couch coop play. They struggle making it work with Series S. From what I understand, they cannot just make a separate version without coop just for Series S. All game features in Series X must also be available on Series S. I guess that’s a limitation imposed by Microsoft.

      With PC you don’t have that limitation. If your computer can’t do couch coop then too bad for you. Minimum specs probably doesn’t account for coop.

      I’m not sure why they don’t remove couch coop completely from the Xbox versions. Probably because they think it’s removing too much of their vision of the game.

      • teft@startrek.website
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        11 months ago

        So because 5 people on the face of the planet don’t want to use the internet like modern humans the rest of us have to suffer? When was the last time anyone actually used couch coop? It was Halo 2 for me.

        • Nighed@sffa.community
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          11 months ago

          A lot of people would love to have more split screen co-op (or Vs) games.

          Its stupid that if I have a friend round I cant play a multiplayer game with them.

        • Katana314@lemmy.world
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          11 months ago

          It’s an “if you build it they will come” issue. People stopped with couch parties because no games supported it anymore. When I’ve done it, most games in question had the option for internet play but it just wasn’t as social.

        • Lord_Logjam@lemmy.world
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          11 months ago

          I have an X not an S, but my wife and I will absolutely be using couch co-op when this comes out.

        • anakin78z@lemmy.world
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          11 months ago

          4 player co-op in Minecraft Dungeons, with the whole family, this year. I fucking love same device co-op games, but there are hardly any good options anymore, because apparently most people are either single or don’t like being in the same room as their partner or friends.

        • h3rm17@sh.itjust.works
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          11 months ago

          I constantly use it. I play with my partner, not with randos on the internet, not with friends. We live in the same house. We already bought 2 copies on PC to support the devs, but being forced to do so would be a shitty move. Also, when we have friends over, we do not expect them to bring their own PCs and shit if we want to game. Couch coop is where it’s at.

    • IWantToFuckSpez@kbin.social
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      11 months ago

      Probably because MS wants feature parity for both consoles where every feature runs at acceptable frame rates. Like the minimum PC spec most likely runs split screen like dog shit. But MS will not accept that for the Series S. While PC gamers with weak hardware accept that the game will not always run optimal

    • Thadrax@lemmy.world
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      11 months ago

      My PC is above minimum specs and BG3 ran really poorly even on low. Maybe they got a similar issue with the s.

      • Spuddlesv2@lemmy.ca
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        11 months ago

        Yeah that’s the problem, they obviously lie about minimum specs on PC but that is OK for some reason. Xbox enforcing a quality experience for its users is somehow “holding the industry back”.

    • yesterdayshero@lemmy.worldOP
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      11 months ago

      But the Series S doesn’t run the PC game. Just like PC’s don’t run the Series S version of the game. I’m confused. If it was so easy, why isn’t every game available on every platform on day one?

      • Spuddlesv2@lemmy.ca
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        11 months ago

        Mate the Xbox is a PC with better support and static specs. And yes Most games are available on every platform on day one.

        • yesterdayshero@lemmy.worldOP
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          11 months ago

          If it’s so straight forward, then what are the devs complaining about?

          Microsoft requires they meet a specific standard on both the S and X, which is making it harder for them to do. They don’t build to every specific PC variant. But they have to build to both the X and S.

          • Spuddlesv2@lemmy.ca
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            11 months ago

            They’re complaining that their job is hard. People do that all day, every day, whether it’s a legitimate complaint or not.

            They came up with those minimum specs somehow didn’t they? Either that built to those minimum specs, or……? And those specs are less powerful than the Series S. So here we are again!

            • yesterdayshero@lemmy.worldOP
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              11 months ago

              “Because Xbox mandates that any games launched on its current-gen systems run smoothly on both Series X and Series S” - from the article

              So no, they don’t get to just pick the minimum specs they support like on the PC version. They have to build a game that runs similarly on S and X, or not launch on either. Hence, the S is always going to limit what devs will be able/willing to do on the current gen consoles. More so than if they could just focus on the X and PS5.

  • EarthlingHazard@lemm.ee
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    11 months ago

    I have a feeling all of these complaints about supporting the Series S will disappear once the Switch successor releases and devs have a new console with weaker specs to complain about

      • EarthlingHazard@lemm.ee
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        11 months ago

        Yes but most devs leave it out since publishers originally let them. Activision recently said ignoring the switch was a mistake so I doubt publishers will be making the same mistake again when we have a new switch

        • Neato@kbin.social
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          11 months ago

          With how little power the switch 2 likely will still have, developers will still ignore it.

          • Katana314@lemmy.world
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            11 months ago

            Yeah, I imagine it won’t be much stronger than the Steam Deck, and I’m dubious that that will serve 4-player splitscreen 60fps.

            There’s a kind of upper limit we’re hitting with tech in regards to what can be delivered conveniently in a handheld format with a reasonable battery life. It might even explain why the Xbox S|X and PS5 are quite a bit bigger than predecessors.

  • Katana314@lemmy.world
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    11 months ago

    For those interested, a certain analytics company claimed on vague terms that certain markets sell more Series S than X consoles.

    https://www.gamesindustry.biz/ampere-xbox-series-s-outselling-series-x-in-key-markets?ssp=1&darkschemeovr=1&setlang=en-US&safesearch=moderate

    So that suggests, if Microsoft had never released that lower-power console, they’d be selling fewer of the pair this generation.

    Ultimately, this issue seems specific to the devs’ wish for a 60fps 4-player split screen mode, something that certainly does seem computationally expensive even if resolution is lowered.

    • yesterdayshero@lemmy.worldOP
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      11 months ago

      That article is from 2021 and doesn’t provide links or details to any data. The claim in the article says it’s 50/50. But again, no data is provided.

      • Katana314@lemmy.world
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        11 months ago

        “No data provided” is going to be relatively common for sales of consoles/games, especially when going specific to certain markets. That data is literally valuable, and might be purchased by publishers looking to make development or release decisions.

        As such, when we do get it for free articles, it’s from relative comparables, like “More oranges than apples”. Anyone in comments that happens to work for a publisher is likely under NDA agreement not to just give it out.

        I agree that I’d like to see more recent data, and made an effort to find what I could - but it’s also hard to say if any specific change in circumstance might reverse sale rates between the two models.

    • Ilikepornaddict@lemmynsfw.com
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      11 months ago

      I don’t think it suggests that at all. I think people just saw their options, and went for the cheaper one. If there was no cheaper option, they would’ve just bought the X.

  • ABCDE@lemmy.world
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    11 months ago

    They had to optimise for a shitload of PC configurations, yet two Xbox ones are somehow difficult?

    • yesterdayshero@lemmy.worldOP
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      11 months ago

      Not the same thing. Games aren’t built for every specific PC configuration. You’ve always adjusted graphics settings on PC depending on what your machine can run.

    • Xanvial@lemmy.one
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      11 months ago

      Because low spec PC owners usually accept bad frame rate or graphics when playing high demand games. They can’t afford to do that for console players, because MS/Sony will demands a minimum acceptable performance