- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Tbh, I probably would have started with something a bit less complicated than those games.
Portal 2 would have been a better option, IMO. Something with relatively simple controls and not super enemy-focused.
The issues I have with these ports:
- They are harder to control if you don’t use a controller.
- Using a controller is cumbersome when you’re not at home
- I don’t know if I can play these ports in 10 years. With a console, I’m pretty sure my PS5 games will work in 10 years because the platform won’t change and the PC is at least an open platform, so there is a chance that older games will still be playable on newer systems. But on iPhone it’s not guaranteed.
Wait…Death Stranding had a mobile port?!
Why would I shell out $50 to play on a tiny ass screen with shitty touchscreen controls? Fuck that noise.
A $50 game on mobile phones.
Publishers when a game specifically designed for consoles does not sell like Candy Crush on mobile: :shocked_pikachu_face:
There’s an iPhone port of death stranding?
Requires an iPhone 15 Pro or an iPad
Different typa gamer…
Get them candy crush with mtx… that’s what prints on mobile
I think it’s mostly just that phones by themselves absolutely suck as a form factor for pretty much everything but casual games.