Basically nvidia shadowplay for linux
It’ll almost be like having xFire again!
…I miss that software. IIRC they were bullshit-litigated out of existence.
it pisses me off to this day what we lost. That platform was, apparently, 15 years ahead of its time. I remember streaming gameplay to my friends. We seriously lost so much when it died.
Now there’s a bit of software I haven’t thought about in a long time
IT WAS SO GOOD! It was better in like 2010 than shit like discord is today.
Would be an incredible product today if it continued to receive development (w/o enshitification ofc).
What happened to them? They were sued? I miss x-fire too.
Yeah, by Yahoo… fuckin assholes.
I miss xfire too.
So that’s what happened to them
Awesome. OBS has never prioritized Linux performance, curious how this will compare.
To be honest, OBS is way more advanced than a screen recording tool. It’s basically a live program director
Yes. For simple screen recording there is Simple Screen Recorder.
I don’t get it why people care so much about this, your AMD and Nvidia cards already did it for years, are they all deck users?
No but I fucking hate geforce experience and the fact that I need to have an Nvidia account to use the features of my hardware. Now I can remove that garbage app from my pc, thanks Valve.
Many are, yes. But for some like me who play via cloud streaming where at least Nvidia stops that function, it’s a great thing. It’s also nice to have it all in one place, most people already use Steams screenshot function so having this too is just nice. This has been a commonly requested feature for a long time, it’s only weird that it has taken so long for it to exist.
As long as they don’t charge me for hosting clips I guess it’s fine.
There are two factors.
First is simply the convenience of having it all built in to the gaming platform you’re using instead of juggling other software. Plus Steam will host content you want to share for you, which neither AMD nor Nvidia does. Also, neither AMD nor Nvidia’s offering providers a two hour rolling recording that you can just skim through and pick clips from at your leisure.
Second is the hope for better reliability. Shadowplay/replay/whatever nvidia is calling it now just stops working at random for a lot of people, myself included, with no warning or indication until you hit the “save replay” button and get a popup telling you that its not running. I also wrestled for a while with it recording the wrong screen when I had two monitors, so I’d just get clips of my second monitor desktop with the audio of the game. There are lots of people hoping that Steam will manage better.
Shadow play automatically turns off when you open KeePass or Netflix, but it doesn’t turn on again after you are done, very annoying yes.
What will make or break steam’s version is if it’s so light that even people with weak hardware can record fine.
I’ve seen initial reports that at least on Steam Deck it’s far less impactful than any other recording solution available so far (decky recorder/obs/whatever). Like you though I’m interested to see a detailed look at how it does on a standard Windows gaming PC though, where you’ve already got well established low impact solutions like Shadowplay or Relive.
If my screen recorder software doesn’t put an “UNREGISTERED HYPERCAM 2” watermark at the top left corner, then I’m completely uninterested, smh
This is pretty great! I’m interested to see how the quality will compare with my OBS replay buffer settings. One of the best things is that it’s coming to Steam Deck! Mostly excited to see how well this works on Linux.
I imagine they made this specifically for Steam Deck, since windows users already have stuff like this built into GPU software. They’d want to offer feature parity on their handheld, so it’ll probably work nicely out of the box.
Looks amazing! Can’t wait to try it out.
It’s nice to see they’re finally getting around to this. I wondered why it wasn’t a feature already.
This is awesome
This is why Steam is as popular as it is, they just release features that people like. Sure GOG doesn’t have DRM and Epic Games gives a bigger share to developers but Steam gives players what they actually want.
Steams custom controller profiles alone used on Steam Deck are killers for me. Nothing else amounts.
Steaminput is a massive deal, it supports gyro, remapping, profiles, and extensive customization. XInput can’t compare and the epic games store relies on developers for everything. That’s the reason why I will always pick a Steam Controller over an Xbox controller.
Now if they would only release a Steam Controller 2…
I wish, the first one still stands as the best controller imo but it still has so much that can be improved (USB C, dual thumbsticks and trackpads, two back paddles, improved haptics, better gyro, better ergonomics, etc).
I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox’s exclusives on day one and some of Sony’s.
I bet my right testicle that the very reason Sony and others have started bringing console ports to steam, is that steam has promised not to compete in the same space. Or something like that. Otherwise removing all those from steam is just something that’ll probably happen if they do enter the market again.
Then again, Steam Deck is a little bit in that direction. So perhaps not.
I think Sony wants out of the physical console market. They just don’t know how to do it. The consoles are sold at a loss, but the games sales are massive returns on investments.
If they can double their sales by releasing on steam at the cost of 30% per sale, they still come out ahead, and can save all the R&D cost on developing a physical console, plus the loss from each individual console sale.
XInput can’t compare
XInput is X11 API and SteamInput can be used through SDL or directly.
Xinput is the Xbox/Windows game input API
https://www.x.org/releases/current/doc/xorg-server/Xinput.html
I guessed about Xbox, but this is real too
I meant Microsoft’s Xbox input method, absolutely nothing against x.org
GOG has DRM for many titles: see Galaxy. As I understand it, it isn’t as pervasive as Steam, but is necessary if you want multiplayer on many titles or care about extras like achievements.
Cloud sync also requires the drm, but the advantage that gog and itch have over steam is that for most games you just get the executables and you’re good to go.
Tbf to cloud sync, nothing is stopping you from using your own backup/restore service with your drm-free titles compared to the other features that Galaxy offers.
You can also use a third party launcher. I use Lutris on Linux. The GOG Integration is excellent.
Achievements or multiplayer matching not being implemented in the game itself isn’t on GOG. They still allow you to download and launch any game you’ve bought, without even requiring galaxy.
Also lesser known is the fact that there are DRM-free games on steam. Download them once, you can play without having steam running or even installed. Using a client to download isn’t inherently DRM either.
not just features for the average consumer, but also a plethora of tools for developers. But then you’ll see some airhead keep saying about the 30% cut that steam takes.
Having developers pay a one time fee for dedicated servers that the players don’t need to pay for is amazing.
Excellent.
Looks great. I wonder if it will support high bitrate tho.
Any information on if this tool separates game audio from other applications?
Currently it cannot. It does let you select which applications it records from though (ex: I have it set to record my game audio, discord, and my microphone, but not Spotify).
The page says it captures game audio only by default. But you can switch it to all audio if UPI want to capture something like external voice chat.
Maybe?
That sounds amazing, wow. Can’t wait to give it a go!
This is awesome. Steam continues to release great stuff