Just a stranger trying things.

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Joined 1 year ago
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Cake day: July 16th, 2023

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  • Exactly, this is about compression. Just imagine a full HD image, 1920x1080, with 8 bits of colors for each of the 3 RGB channels. That would lead to 1920x1080x8x3 = 49 766 400 bits, or roughly 50Mb (or roughly 6MB). This is uncompressed. Now imagine a video, at 24 frames per second (typical for movies), that’s almost 1200 Mb/second. For a 1h30 movie, that would be an immense amount of storage, just compute it :)

    To solve this, movies are compressed (encoded). There are two types, lossless (where the information is exact and no quality loss is resulted) and lossy (where quality is degraded). It is common to use lossy compression because it is what leads to the most storage savings. For a given compression algorithms, the less bandwidth you allow the algorithm, the more it has to sacrifice video quality to meet your requirements. And this is what bitrate is referring to.

    Of note: different compression algorithms are more or less effective at storing data within the same file size. AV1 for instance, will allow for significantly higher video quality than h264, at the same file size (or bitrate).









  • The Witcher 3. It’s not far from being 10, but got a very nice graphics update for free and has 2 DLC. The game and the DLC and the free graphics update and a very recent mod kit, all for around 10-15 USD right now on GOG . it’s a steal! I highly recommend it. It became my favorite game of all time, very fast. And it will offer around 100h, and it will also offer replayability. What is there not to like?

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  • An equalizer does not have to sum up to any specific number. Each frequency range is basically being amplified or attenuated individually. You are boosting or reducing specific frequency ranges. If you reduce them all equally, then the end result is that your song is lower volume. If you boost them all, your song is louder.

    Of note: boosting songs may cause occasional crackling sounds. If this is the case it is because the boosting is clipping the top end of the amplitude of your signal at various frequencies. So boost moderately. You are better off reducing some frequencies and leaving the rest normal and increase the volume of the source to compensate whenever possible.








  • I wonder if they perhaps would be better off doing something to what Microsoft did with vscode: put the core under an open source license, then create a new product that integrates it under a restricted license with all Microsoft branding and specifics and release that as a product. That way the original Microsoft content is not subject to the open source and the true open source definition can be applied to what is the most important, the core. It wouldn’t require any changes to the open source definition for example. It doesn’t fix all issues raised, but may be a bit of a middle ground? Thoughts?