Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?

I feel like I’m on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.

Eager to hear how others reason about it.

Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn’t be included in the measure :)

  • 🎧MutatedBass🖱️@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    8 months ago

    Spelunky 2 - $20. One of my all time favorites here. Over 200 hours in, don’t regret any of them. I could easily double my playtime without seeing everything.

    Dark Souls 1 - $30(?). Back in my teen years on the 360 I bought Dark Souls without knowing anything about it. I played through it with a buddy, passing the controller on death, and we had a blast. That first run transcends money for me, I would pay anything to keep that memory. Recently that same buddy and I replayed the game together and are now reworking our way through the series.

    Racingmaybe - $3. This game is amazing. It’s a turn based drag racing game with an upgrade system. This is the best driving game I have ever played, far and away. It’s a hobby project by a solo developer. At it’s $3 price point this game is well worth the money. Seriously, if you’re reading this, buy it. Or drop your Steam name and I will gift it to you.

    Mount & Blade: Warband - $20. This game is really starting to show its age but I still love it. Endless mod potential gives it tons of replayability.

    I could go on forever but these ones came to mind first.

  • Moonguide@lemmy.ml
    link
    fedilink
    arrow-up
    2
    ·
    8 months ago

    Ditto on what others have said. Hours/price is a lousy metric because nowadays lots of games have some pretty toxic mechanics that incentivize sticking with a boring experience (New World, Assassin’s Creed, etc.), inflating how much time you’d spend in a game that should be much shorter.

    Games I’ve paid full price and I don’t regret: Rimworld, Baldur’s Gate III, Wasteland 2, Doom 2016, Celeste, Project Zomboid.

  • explore_broaden@midwest.social
    link
    fedilink
    arrow-up
    2
    ·
    8 months ago

    Factorio is probably one of the best deals I’ve gotten; I paid $30 and at this point I’ve played it for at least 200 hours because I find it such a fun game.

  • apotheotic(she/they)@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    8 months ago

    I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.

    My value for gaming is less of a simple equation, but my examples of games that are “undoubtedly worth the price” are going to consist a lot more of shorter games that are absolutely spectacular for their shorter playtime with a £30ish price tag.

    Think:

    • Outer Wilds
    • Tunic
    • Hollow Knight
    • Journey
    • The Witness
    • Portal (1&2)
    • Celeste
    • Undertale
    • To The Moon
    • Ori and the Blind Forest/Will o the Wisps
    • The Witcher 3

    I have no strict criteria for this, but I can say I’ve had far, far more than my money’s worth from those games in terms of the value they brought to my life.

    If you do want to look purely at the number of hours you’ll get out of a game vs its price, look no further than Guild Wars 2. You can get all the content for under £100 I beoieve, and I’ve spent 6000+ wonderful hours playing it. It’s not the same kind of enjoyment though.

    • donuts@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.

      So true and well said.

      I love playing a 70 hour From Software game or a 50 hour JRPG as much as the next guy. But some of my favorite games of all time are old classics like Super Mario World or Zelda: OoT, which can probably be completed in a single session or two if you know what you’re doing. And there have been some truly great, but short, indie games over the years.

      Then there are also sim games and arcade/fighting games that had great reliability and you can get many hours out of if you like them.

      In the end, as long as the game is fun and satisfying, I don’t care how long it lasts.

      • CleoTheWizard@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        I think people don’t often factor in that time in a game is just as much or more a cost than money is.

        If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.

        The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.

        That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.

        The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.

        Anyways that’s my rant.

  • gregoryw3@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    I don’t think hours played/price is a good metric. Often games can be way more expensive that only last 10-20 hours yet give better gameplay and enjoyment.

    • shiveyarbles@beehaw.org
      cake
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      Yup I think of some games as fidget spinners, they’re just zoneout games that fill time… then there are games with amazing stories, mechanics, characters, graphics etc that provide real, if shorter experiences.

  • Khotetsu@lib.lgbt
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    For me, it’s more about how much I enjoyed the experience than a simple dollars per hour equation or something. It’s a very case by case basis for me.

    I remember when Alien:Isolation came out, I told people I got my money’s worth in just the first hour from how scared shitless I was the first few times the xenomorph came out to hunt you.

    On the other side, I got Starfield for $20 off in the release week, but despite how many hours you can sink into that game, I found the entire experience rather bland and dull and regret buying it.

  • Ashen44@lemmy.ca
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    8 months ago

    I only purchase full price games under one of 2 conditions. Either it’s a series that I deeply love and know for certain will always put out quality games (Zelda, Mario, Monster Hunter) or it’s a game that is extremely well reviewed and doesn’t go on sale (factorio, other Nintendo games)

    As for whether I believe a game I’ve purchased was worth it, I don’t equate hours invested to price worthiness, but rather my overall enjoyment. I’ve put too many hours into games I regret ever buying (Ark) and played some games that were far too short but I would’ve paid double for (Outer Wilds). Rather, I believe it’s how much the game affects you when you come out of it. Ark was a frustrating, grindy experience, but Outer Wilds literally changed who I am as a person. When I play something like Sonic Frontiers I come out in awe, and giddy with how much excitement that game gave me, but when I play something like Elder Scrolls Online, I don’t dislike it but I don’t feel anything special. Frontiers was absolutely a worthy purchase but ESO was not, because one really affected me and the other, even though I wouldn’t call it a bad game, just didn’t really do anything to me.

  • Carter@feddit.uk
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Hours to complete is such an odd measure of value. I’d rather have a 10 hour experience I loved than a tedious 100 hour experience.

    • berg@lemm.eeOP
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.

      My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?

  • OutlierBlue@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Rimworld for sure. I paid full price for it on Ludeon’s website and played it a lot. When it released on Steam I started playing it there and now it’s my most played Steam game by far. Based on some quick and dirty math, it’s cost me under $0.03 per hour of enjoyment.

    Another big one is Against the Storm. I’ve only played a few hundred hours so far but that’s been worth every penny I spent too. I bought it during the last Winter Sale on Steam and I’ve put in about 200 hours.

    • Moonguide@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      Same, about 0.02 USD per hour at this point, with DLC included. Would be even lower if I had bought the game earlier instead of pirating it for months.

  • EvaUnit02@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    8 months ago

    Price per unit time suggests that the only value of a game is in how much time it consumes.

    The value calculus is going to be different for everyone but for me, I tend to look for:

    • A game which is a game first and foremost rather than an entertainment experience. That is to say: something that demands decision making of me in which I can either increase or decrease the payoffs of those decisions. Games which focus heavily on cinematic scenes, heavy QTEs, or long dialogs disinterest me.

    • I am often willing to take a punt on a game that tries to do something creative and interesting.

    • I tend to not like games that demand a high degree of memorization and/or dexterity.

    • Games which perform well. A recent example of a regretful purchase I made was with Shin Megami Tensei V. I adore the series but the framerate on the Switch really brought my experience down to a level where I just didn’t want to play anymore.

    The weights of these things will change from game to game and other elements may enter or exit the equation from time to time, of course.

    • tal@lemmy.today
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      8 months ago

      I am often willing to take a punt on a game that tries to do something creative and interesting.

      take a punt on

      scratches head

      This has to be one of those cases where British English and American English mean essentially opposite things for the same phrase.

      googles

      Yup. Well, this goes on the list with “moot”.

      Apparently in British English, this is “take a risk on doing something” and in the US it means to skip doing that thing.

      https://dictionary.cambridge.org/dictionary/english/punt-on

      to risk money by buying or supporting something, in the hope of making or winning more money

      US informal

      If you punt on something, you decide not to do or include it:

      We punted on a motion that makes no sense.

      https://en.wiktionary.org/wiki/punt

      (Australia, Ireland, New Zealand, UK) To stake against the bank, to back a horse, to gamble or take a chance more generally

      TIL. I guess it makes sense with the British English term “punter”.

      • ElectricMachman@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        I’d argue that it’s ‘punt’ in the sense of to lightly kick something. I’ll give it a punt = I’ll give it its day in court

  • Rentlar@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    8 months ago

    $5/hr of playtime to account for hours I may enjoy and not enjoy as much. That puts it on par with a cheap night out.

    My favourite games are $0.02-$0.50/hour of play time.

  • Amju Wolf@pawb.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Some of my most favorite games were fairly short experiences.

    In fact I value when a game doesn’t waste my time and is 100% fun, great content without fillers and stuff to just give you FOMO that ends up being boring and underwhelming when you actually try to do it. Even worse when you can’t tell what is and isn’t the filler.

    Like, I’ve bought Outer Wilds for maybe 20€ or so and it is probably my favorite game of all time. I wouldn’t have bought it for 60€ (and it’s especially a hard sell because you can’t really entice anyone to play it without spoiling some part of the game to them which really sucks; like, I’d argue even the Steam description already spoils some of the magic). But it would be 100% worth it even if I 100% the game after maybe 10 hours (and there is no way to replay it, unfortunately).

    Similarly, I’ve gotten A Short Hike for free with a Humble Bundle subscription (and not like free to own as part of the monthly bundle but just free in their “trove”) and I also completely loved it - was maybe 5 hours.

    Meanwhile I played, say, Cyberpunk 2077 for free, finished it, and I am still kinda disappointed? Like there was good stuff in the game but I’m really glad I didn’t pay for it - it’s enough that I paid by putting the time in it. It left me with a feeling of wasted potential and like “surely there has to be something more” and then I finished the game and there wasn’t more. It’s so hard to explain… Like yeah, I enjoyed many hours of it, I think. But in the end it doesn’t feel good overall.

    So yeah, these are the extremes, but I really don’t think you can put value on a game like that. Games by their very nature vary a lot and length isn’t (or shouldn’t) really be the main criteria. And enjoyment varies a lot as well. It can be so good that a few hours of it is enough, and it can be so mild that it’s not really worth playing. Oh and that also completely ignores the fact that some games are made to be played for hundreds of hours by design (Factorio, Rimworld), while purely story games can hardly be stretched for dozens of hours and still be fun/interesting. And games with balanced narrative and gameplay can reach a few dozen hours but even for the larger ones going 50-100 hours is usually a stretch.