I think No Man’s Sky is also in the same boat.

I mean games which keep releasing further content over long periods without charging extra for it. Surely the amount of new sales eventually dwindles considerably. Is the cost of new content once you have the core game this low or…?

  • ares35@kbin.social
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    8 months ago

    even with the rocky launch, nms made a pile of cash at launch from all the early hype. then they released on additional platforms over time since, spurring additional sales on those.

    • Sabata11792@kbin.social
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      8 months ago

      I’m honestly surprised they cared enough to fix it. Same with Cyberpunk. I’m more use to seeing games like Halo Infinite being a armor shop with a half-ass branded mini game to milk the fans.

      • Thassodar@lemm.ee
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        8 months ago

        That’s the downside on if a major publisher agrees to publish your game. Typically the big ones will exert control over the game development; NMS is mostly indie so they can do what they want.

        If it was up to some bigwig at EAVISIONUBI CORP. the game probably would have been dropped after it failed. CD PROJEKT RED also self-published, so it was entirely up to them on fixing Cyberpunk or not.

    • Catsrules@lemmy.ml
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      8 months ago

      Yeah but games already take a pile of money to create. I would think the initial sales would be mostly used up to cover the creation if the game.