Are there games that you tried but just couldn’t get into because they feel outdated? Games that, in theory, you would enjoy, but don’t because the controls, graphics, writing, or mechanics just don’t feel good anymore. Games that, compared to today, just don’t hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn’t for me.

I also dropped Mirror’s Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn’t bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can’t fully get into because they’re missing mechanics from the later games. The levels and controls feel great, but they don’t feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

  • JackLSauce@lemmy.world
    link
    fedilink
    arrow-up
    16
    ·
    6 months ago

    Halo, even the remaster. The world’s feel empty and vehicles make me long for the Mako

    I’ve since been told it’s just one of those “you had to be there” things. Was really hard to admit the hype cycle sometimes has value

    • Dr. Wesker@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      1
      ·
      edit-2
      6 months ago

      Solo, absolutely agree. Coop over the internet, probably not worth it.

      Hear me out, though…

      A couple weeks ago an old highschool buddy and I ordered a pizza, and then played Halo coop on a bigscreen for 3 hours. It was the best night I’ve had in a while.

      Halo and Halo 2 are all about the in-person coop experience.

    • Tar_Alcaran@sh.itjust.works
      link
      fedilink
      arrow-up
      7
      ·
      6 months ago

      I used to say at the time that Halo 1 was by far the most amazing shooter… on consoles.

      The characters are slow and sluggish, the maps are mostly empty, the vehicles are cool but just as sluggish, the weapon selection is pretty lacking even compared to games a decade older.

      But for consoles, it was amazing, because all they had were shooters made for PC, and that didn’t work at all for controllers, at least not for casual players. Halo was basically the first shooter seriously created to be played with a controller and still offer depth. It also launched basically completely unopposed.

      It releases in the same year as Red Faction, Tribes 2, HalfLife blueshift, Ghost Recon and Return to Castle Wolfenstein. Quake 3 Team Arena and Counterstrike came out the year before. The PC market was drowning in amazing FPS games. But on console, nah, it was just Halo.

    • limeaide@lemmy.mlOP
      link
      fedilink
      arrow-up
      6
      ·
      6 months ago

      Personally I kinda like that feeling of an empty world sometimes. One of my favorite places in any game is the mall in GTA Vice City.

      I can’t explain why though lol

        • smoothbrain coldtakes@lemmy.ca
          link
          fedilink
          arrow-up
          4
          ·
          6 months ago

          I would have to say the dual wielding introduced in Halo 2 in addition to streamlining of the controls made the sequels way better.

          Halo 1 is a great game on its own but all the subsequent improvements made the later iterations just so much more playable.