I mean the physical design of the gun, not the projectile or effect.

  • stoy@lemmy.zipOP
    link
    fedilink
    arrow-up
    1
    ·
    6 months ago

    We are just talking about the visual design, not the functionallity, and from the perspective, it looks very chonky, I like the game, and the gun is cool, but it is a chonky gun

    • somnuz@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      6 months ago

      That’s what I meant — it has six different designs depending on the mode you are in — for me that’s the definition of a functional design in action…

      Sidenote, this was the first game, while playing, I felt like they actually figured out a solid idea for fixing the regular overkill artillery in so many games. I remember you, Max Payne with 10 guns in pockets, grenade launcher plus nades and molotovs…