I always got the feeling that this game was seen as a classic. I never owned a Gamecube growing up, but I’m pretty sure I remember my friend having one and playing Sunshine a bit (although he was way more into Zelda and Smash).
Eventually I got round to playing Sunshine the other year when Nintendo released a triple pack on Switch. It was fun! I loved the aesthetic and interesting water spraying mechanics. However the other day I had a friend round and we were emulating the game, taking turns to beat levels. It struck us how frustrating the game was at points - especially those platforming levels in which you lose the FLUDD. You really notice how slippy and floaty Mario feels in this. In Mario 64 and Galaxy, the movement felt so precise in comparison and you knew exactly how the character would react to your inputs.
The levels too seem quite harsh at points. The Ricco Harbor level which introduces the rocket nozzle has frustratingly narrow platforms with constantly spawning wind enemies. My attempts to get back up to the top after falling off felt like cheating - i.e. lining up the rocket to land on different ledges rather than going all the way around the map again. I couldn’t tell if that was what the developers intended.
Overall I do really love the game, but it feels like an awkward transition in the 3D Mario series. As if Nintendo were trying to innovate with new mechanics before they’d perfected the basic 3D platforming. Is it just me, or do others feel the same?
It’s a bit hit and miss. Some parts are glorious. Other parts are just frustrating.
There’s too many parts that are “Oh you failed this jump? Now you need to start all over again”. I’m thinking especially on that Yoshi mission in Ricco Harbor.
Or that lilly pad bonus level on that island that you must bring Yoshi to, but Yoshi can’t swim so you need to ride those slow ass boats. Ensure you don’t miss any jump, because then you need to start all over again.
The visuals are incredible for its time. The water is one of the most beautiful on that generation.
It’s a game that could’ve benefited from being easier, or at least be more forgiving. I just want to soak in all the visuals.
Casual spits
(jk)
Weird game: People who haven’t played much
Hidden gem: People who beat the game at Any%
Cruel and evil game: People who’ve 100%ed it (or are close to it)
I feel like you’ve nailed my experience with the game.
Lots of fun, good themes, strangely difficult at arbitrary spots for seemingly no reason.
I still regard it as a classic though, for how innovative yet defining it was.
The trouble I have with Sunshine is that when I play, I wish I was playing SM64
Lol! Do you just feel that 64 is a better game, or has better level design?
It’s more about feeling. The platforming feels crisp, the levels feel the right size, the controls feel responsive. No other Mario game has quite matched SM64’s mobility, not even my beloved Galaxy games
That’s fair, although I’ve always considered Galaxy to have a pretty good moveset. What was it missing compared to 64?
Odyssey gives you an insane level of movement, which I love. It’s fun to just run around levels.
Oh, nothing was missing. In fact, Galaxy’s one of my absolute favourite games ever, and it feels fantastic.
I just personally feel 64 feels perfect, in ways that no other 3D platformer (let alone any 3D Mario) has matched. If I could try Galaxy with a regular controller, though, that might change things. (I know you can play it on Switch, but you still need to point at stuff, and it’s not ideal)
I feel the same way as the poster. I was expecting acrobatic movement like in 64. But so many of platforming puzzle revolved around the FLUDD. Kinda glad Galaxy and Odyssey returned to more about Mario himself.
I mean, galaxy is a lot about the funky power ups, and odyssey has a lot of cappy-based movement, right? Not that those are bad, I quite enjoyed odyssey’s movement myself.
Genuinely couldn’t be bothered with Odyssey after a while. That was a game with just too much to do
I think I agree, in a way. I beat the game, played for a bit, then just didn’t pick it back up again. I don’t need to 100% it, I can be satisfied with the fun I had, I don’t need to try to squeeze out every little bit.
Never beat it as a kid, finally 100%ed it when 3D all stars came out.
Honestly? If feels very rushed. Elements like Yoshi are hardly used, the final boss stage is short and finicky, the pachinko machine is 100% broken, and the blue coin collection is needlessly difficult and unrewarding.
I think when I first played it I was blown away by how good it looked, but playing as an adult, I’m more just disappointed in how messy and unrefined it can be at times.
Oh god the pachinko machine… I salute you for 100%ing the game! Yeah Yoshi feels pretty pointless considering Mario has a more diverse moveset without him.
Graphically I still think it’s pretty impressive - the heat shimmer and water in particular. Crazy considering when it was released.
Literally all you get for 100%ing it is a postcard. Such bs.
I prefered the gamecube version over the switch version because I cant run and spray at the same time. The gamecube had analog L and R buttons and the switch has digital so theres no gradual on/off its just “oh you want to spray then no moving for you” and I lasted all of 20 minutes on the switch version
Insane to me that they didn’t give the switch analog triggers. Every other console ever has had them.
Oh that’s interesting! Explains why I always had difficulty chasing down shadow Mario on Switch
I’ll have to check if it’s possible to use analog triggers with the SN30 Pro+ on Dolphin…
One of the few games I actually played all the way through. I thoroughly enjoyed it and thought the environments, puzzles, and animations were really well done.
Yes I definitely agree with that. I loved the variety of environments, and the animations felt ahead of their time for a game from 2002. Well worth completing. How long ago did you play it, out of interest?
I played it the year it came out (whenever that was).
Ricco Harbor is a chore. Those damn clouds that keep knocking me off the sky platforms are the worst, especially when I’m near the end and get launched. I’m enjoying the rest of the game though the controls are definitely a lot looser than other 3D Mario games.
I remember when Toonami gave it a 10/10 and I agreed wholeheartedly.
I’m probably a lot more willing than the average person to forgive the occasional part that sucked. All games have them, so I try not to hopdbthat against a game that has plenty of non-suck to offer.
Lord knows Sunshine has a few. Fucking Plinko.
Great water
I missed it at the time and played for the first time recently. It was great fun, but yeah pretty difficult mainly due to how slippery Mario is. I did feel less bad when I watched a GDQ speedrun and even the runner fucked up!
Fuck the Dandelion Fluff Festival
It’s the Link’s Awakening of Mario games