• conciselyverbose@kbin.social
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    9 months ago

    Because literally every live service game ever made goes out of their way to constantly dictate your engagement with it in a way that is exclusively designed for the sole purpose of taking money from you.

    There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

    • Kaldo@kbin.social
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      9 months ago

      Just because there are many games that do it badly doesn’t mean the genre label means something different. I’m playing GW2 and Warframe which are very much live service games and I rarely, if ever, feel exploited or manipulated into giving money to them - if anything it’s the opposite and the only occassion when I do spend extra on them is when I’m happy with content or updates and want to support them.

      There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

      This is subjective and I believe this might be the case for you, but it is demonstratively absolutely not true for everyone. You framing it like some absolute authority on the subject is just shortsighted and inaccurate.

    • Xanvial@lemmy.one
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      9 months ago

      I’ve been playing Dota more than a decade, the game that technically introduce Battle Pass. I don’t even feel pressured to buy microtransaction, the community even disappointed when Valva stop selling the yearly battle pass

      • dangblingus@lemmy.dbzer0.com
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        9 months ago

        Everyone should grab a copy of warcraft 3 with TFT (not reforged!) and jump on W3Connect for some old school DotA. No filler, all killer.

    • hoi_polloi@sh.itjust.works
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      9 months ago

      I’ve been playing Old School Runescape and I must say it’s fantastic. Selling drops os enough to pay for my subscription and there’s no microtransactions.