• snooggums@kbin.social
    link
    fedilink
    arrow-up
    8
    arrow-down
    3
    ·
    10 months ago

    Having a side quest where nothing was accomplished and they did a trivial amount of damage that would immediately be undone was crazy clever?

      • snooggums@kbin.social
        link
        fedilink
        arrow-up
        1
        arrow-down
        2
        ·
        10 months ago

        Being some pretentious subtext about Disney is the dumbest explanation of the whole Canto side quest I have heard yet.

    • bentsea@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      Was that aspect of this part of the story good? No, it had flaws.

      Was it worse than having a super-ultra-duper-mega Death Star reset all of the progress from the entire franchise by blowing up every single republic planet with one multiple shot from across the galaxy? Also, no. Not by half.

      I left Force Awakens feeling defeated by Star Wars. We’re not allowed to have character growth, we’re not allowed to ever have the universe move past the empire, everything has to stay in this permanent state of always at war because that’s the brand and everything in the universe that tries to be different gets pushed back into its little box.

      And the scenes in Canto Bight and with the cracker said that out loud. That it’s all war and it will always be that way as long as the people selling the war are making money. It was different and it felt different.

      And then Disney came back with Rise of the Skywalker and pushed it all back in the box and did everything it could to walk it back validating everything it had to say.

      So, yeah… despite its narrative flaws with pacing it was pretty brilliant and spot on. And it’s weird that it bothers you more than any of the bizarre pacing and character crap in the other two movies. It’s all bad storytelling, why is the bad story telling that has something to say the part that bothers you the most?

      • snooggums@kbin.social
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        edit-2
        9 months ago

        It’s all bad storytelling, why is the bad story telling that has something to say the part that bothers you the most?

        Because it is jarring to pontificate about the military industrial complex in a space opera. It would be like inserting a subplot about the high cost of private schools in Harry Potter, or the monetization of sports in Field of Dreams.

        It had nothing to say in the context of the movie setting, just a hamfisted and boring insertion that did not fit the setting. The same point could have been made on a way that did not directly contradict the tone of the genre in such a terrible and pointless way that was obviously jammed in with no thought to pacing ot tone. It was a waste of time, and that is the worst thing you can do in a space opera.