• 4 Posts
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Joined 1 year ago
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Cake day: July 15th, 2023

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  • “Women don’t know bears can kill you because they had fluffy teddy bears growing up” is what you sound like.

    What? First off, boys also have teddy bears. Most people’s experiences with bears are precisely what you described as solely women’s experiences.

    Like what are bears in men’s daily experience? I’ll isolate down to North America to keep things simple.

    Most men’s experience with bears is identical to that of women’s. Most men live in suburbs or cities, and haven’t even seen a bear outside of a zoo. But most men and women know that bears are dangerous wild animals because…we have been taught that.

    I don’t get why women are so infantalized by men. Now I’m just imagining a father walking up to his son, telling his daughter to leave the room then telling him “bears are dangerous son, you never wanna be close to one and here’s what you do to stay safe, also do NOT tell your sister this, she’s a girl and doesn’t need to know this because one day she’ll have a husband that will protect her from the bears”



  • Taking chances is my guess. Each weapon is a “life experience”

    The basic pistol is your normal day to day. The shotgun is your night out.

    But that gauss cannon, or rocket launcher are those big risk moments like asking that person out, or going to that once in a lifetime concert.

    “I can’t go to that concert I have work tomorrow” “But it’s literally their retirement tour and you love them!” “I know but…I really need this job”

    Yeah it’s the responsible decision to go into work, but you’re going to regret missing a day of work way less compared to missing that once in a lifetime event.

    If you’re saving money it’s fiscally responsible not to spend it, but your peak years of health are going to be wasted “saving for your future” when you’re 60 and your body isn’t as capable as it used to be. So you’re ruining the overall “game”(life) by trying to conserve and inducing more struggle onto yourself just to save an extra buck here and there.




  • ClaireDeLuna@lemmy.worldtoMinecraft@lemmy.worldLets talk about Grian..
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    2 months ago

    I feel like they should try a few different themes/formats per season to try and breakup the burnout that seems rather evident.

    Unique worlds via data packs (technically still vanilla) challenges that inspire creative builds. Or just other unique aesthetics.

    Maybe limiting things like the nether roof access to have more nether themed builds

    Creativity either through restrictions or getting a new lense via shaders/resource packs (bare bones).

    Idk but at this point I feel like the formula has ran its course with a lot of the hermits. Minecraft content in general has kind of bottomed out with long term series too on an algorithmic level.

    One idea I kinda had was limiting the world size to something rather small and encouraging people to live in a “communal” way and less of their solo ways. That way real estate is less and the bases are forced to be close together which would encourage some potentially cool collaborations with each other.







  • There’s a block called a cartography table, place that in a village and trade with the villager that uses it. Eventually they will trade you special maps that tell you the location of certain structures. That’s a good way to find some side structures.

    Caves are great, big snow capped mountain caves are better when you go deep ;)






  • I’ve just finished organizing all of my PC games into a whole ass alphabetical list with checkboxes, highlights, a damn KEY, even includes large mods and DLC

    The hope is I can use it to track games I’m playing instead of bouncing around from title to title unnecessarily or being paralyzed and picking nothing.

    Currently playing Yakuza 0, and got two other games I’m playing when I’m bored or taking a short break from the big game



  • I agree, huge open worlds are often exhausting for me, and the developer need to fill it often ends up with cheap copy and past Ubisoft methods (collectibles, etc)

    If Skyrim was the size of say, Assassins Creed Odyssey, it would’ve honestly suffered horribly, largely because one of Skyrims best features was the fact that their map was handcrafted and full of detail and secrets.

    Sure you can add secrets to a procgen map, but that developer process that lead to the best ones are largely gone.



  • Modal transport design is probably a huge reason why this works. I would be interested to see the pedestrian deaths in a packed busy city like NYC vs the wide suburban roads of the rest of America.

    My theory is that roads designed with the purpose of driving faster (designed with a higher modal level) are commonly placed within high pedestrian areas within the US (Stroads) and due to that higher modal mental state people are “comfortable” and thus use their phones as their brains are less occupied. While in a busy city street they’re in that 1st modal mental state so they are focused on their surroundings way more.