• 0 Posts
  • 138 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle








  • I would drop any reflavouring in favour of making it fun to be a cook outside of combat.

    What does his character want to achieve? And what are his ideals? Then try to give him objectives to work towards.

    For example: his goal might be to find a fabled ingredient. You can then drop hints on where to find it. Or he might want to be the most renowned chef in the world, after which you insert a cooking competition that requires special ingredients (that just so happens to be found in the same dungeon the party was supposed to head to anyway).

    As for examples on ideals: Feed anyone that is hungry (without harming them via the food). Try to cook/eat anything (causing them to want to hunt/gsther stuff. Never use your hands to fight, to keep them clean for cooking (might need some reflavouring of abilities).

    These examples make, that his cooking gives his character a reason to do things, rather then just be the thing he does.

    Neither of you will remember how many dice were used to slay that monster. But the memory of how his character sliced up the monster for ingredients, only for some treasure or quest item to pop out of the belly, will certainly remain.









  • I also used to save up every potion and usuable that I came across. I wanted to feel in control by being prepared for everything. That sounds like a fine quality to have, but it stems from a fear of not being able to handle whatever is thrown at you. It is a symptom of a lack of self confidence.

    Nowadays the things that I’m most proud of in life, are things I only achieved because I jumped head first into the unknown, yet still came out on top of whatever challenge I had taken on.




  • The problem with C++ is not the lack of safety features. It’s the ever lasting backwards compatibility that is keeping it both alive and down at the same time.

    Having to support 50 year old code, is going to limit any restriction you place. But it is usually the restrictions that make a language good.

    Example: You can write perfectly good modern C++ code without any pointers. But pointers are so ingrained into the language, that it is impossible to remove them.