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Joined 11 months ago
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Cake day: July 23rd, 2023

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  • I was going to joke and say: that’s like, what, warp 0.0001.

    In the Star Trek universe, warp factors are a way to measure faster-than-light travel. The speed of light is approximately 299,792 kilometers per second (km/s). To convert your given speed of 32,000 km/hr into a warp factor, we need to use the formula that relates warp factor to the speed of light:

    v = c * (w^(10/3))

    where:

    •	v is the speed in multiples of the speed of light (c),
    •	w is the warp factor.
    

    First, convert 32,000 km/hr into kilometers per second (km/s):

    32,000 km/hr = 32,000 / 3,600 km/s ≈ 8.89 km/s

    Now, find the warp factor using the speed of light:

    w = (v / c)^(1 / (10/3))

    w = (8.89 km/s / 299,792 km/s)^(1 / (10/3))

    Calculate the fraction inside the parentheses:

    8.89 / 299,792 ≈ 0.00002967

    Now raise this to the power of 3/10:

    0.00002967^(3/10) ≈ 0.000657

    So, approximately:

    w ≈ 0.000657

    Therefore, a speed of 32,000 km/hr corresponds to a very low warp factor, approximately Warp 0.000657 in the Star Trek scale.












  • My reaction to it was weird. I was kind of digging it for the most part in the beginning thinking I’d get hooked like I did with Ori.

    But that never happened and somewhere mid game it just felt like it was dragging, the characters felt stale, and it seemed difficult for the sake of being difficult instead of clever. I struggle enjoying games that require perfectly timed button press combos. I even went back and tried it again like a month ago and had the same experience.

    That’s not a knock on the game, of course. It’s a huge fan fave for a reason but it’s just not my preference.





  • clearedtoland@lemmy.worldtoScience Memes@mander.xyzHero
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    30 days ago

    I know that feeling all too well. Funny enough, I’d thought about going into software dev because I thought it’d let me work alone more comfortably. Along the way I found a way to learn dev but apply it to my job instead, making me pretty unique at what I do. It lets me innovate, do deep research, and work on my own while being pretty openly anti-social. Luckily I have a boss who sees the value in me.

    I can’t tell you the number of once-interns and junior managers, stuck-in-a-rut folks, that I’ve quietly influenced to senior or higher positions. It really does feel incredible! I call it “leading from the back.” I’ve been wanting to write a book on it - the introverts and individual-contributors who quietly (and happily) influence without being seen.