here we go again

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • My local store uses these but they lock up if you bring them out to the 2nd row of parking spaces out front. It’s enough to get the cart to your car, then you go to return it and it’s totally locked, so everyone just shoves them into the planters in a big pile of tipped over carts instead of physically lifting the whole thing and hefting it to the cart returns to return it. The store has signs everywhere now telling people not to throw carts into the planters, and the employees know the problem, and the city has evidently complained multiple times, but district management evidently refuses to believe it’s got anything to do with the cart locks and I was told by an exasperated checker that they’re apparently considering getting security guards to confront people and make them return carts?? lmaooo


  • I went through a Second Life land trading phase quite a few years back. Properties like this were very valuable to advertisers. Because of advertisers, it was possible to be a niche real estate mogul for weird useless little virtual properties like this that could earn you an actual meaningful real-world income. Second Life had (may still have, I’ve not been back in a while) its own advertising industry and multiple adtech networks. A despicable inevitability of having completely free content creation tools and also an economy that can trade with real money. People trying to sell their creations want people to pay in game currency to get their things, so they can extract the value to real money. They want people to know about their products, so they turn to people who will accept in game currency to blast awareness of their products everywhere. Those advertisers want land, which they need to buy. Probably from another player.

    So, the first thing I thought of when I saw this plot was “BILLBOARDS!!!” and I hate it.



  • I’ve been working through my first playthrough of Cyberpunk 2077 - it’s fairly enjoyable, I’m glad I ignored it outright until well after big patches rolled out. There’s something very satisfying about blowing up enemies through a camera.

    I’ve also picked up Dwarf Fortress (Steam) for the first time. It has a lot of depth but has been fun to learn and try and figure out. I just flooded a section of my fortress by digging into an underground river.

    My chill-out puzzle game has been Can of Wormholes and it’s pretty fun! It’s weird for sure… but definitely fun.









  • I use Arch for all my computers, including my “critical” systems. I only do full upgrades when I know I have the time to troubleshoot something broken, but rarely need to do so.

    More than this, I actually use Arch as the OS for thousands of computers for my work that end up in customer hands, who expect stability. I’m not sure at what point it stops being Arch, though - I pin the package repositories to internal mirrors with fixed package distributions from specific dates to control the software that goes to them, so it’s not really rolling release anymore I guess - I control the releases and when updates go out.

    Arch is what you make of it. My Arch project desktop pc is constantly shifting and breaking and needing attention as I continually improve it and play with things. My Arch laptop that runs my life and work and is the most important computer I own is a paragon of stability and perfect functioning.





  • I’ve always said that Starfleet is, first and foremost, a jobs program.

    It gives purpose to people who can’t find their own, in a time where your needs are provided-for by default, and seeking personal fulfillment is the purpose for most people’s lives.

    Drones would cut out the human driving a shuttle over to inspect an anomaly or object themselves, robbing them of a sense of accomplishment and achievement. Starfleet is about that stuff, so that’s a no-go unless nobody wants to do it and it needs to be done anyway. We see that a lot, too. They do have probes and sensor stations and stuff, after all, usually in really boring and unfulfilling locations.

    They have excessive, ridiculous redundancy. They have people doing jobs the ship computers could (and often, in times of need, DOES) perform very well on its own. There are several recorded instances of entire starships being successfully maintained for extended periods of time by a single individual (who does go insane due to isolation every time, because plot).


  • Janeway is my favorite captain for sure. The others are all remarkable, because of course they are, but whenever I watch Voyager, I am reminded of how much more I like her over the others.

    She had (and used) this great guile to serve her and her crew’s needs. She didn’t readily break her principles, but would intelligently question them when they didn’t appear to align with the greater good or her responsibilities.

    She was both flexible and reliable. I feel that some viewers saw that as unpredictability, but I don’t think so. She actively did more to help her crew in every way than any other captain we’ve seen.



  • this is a wake-up call to this industry and any other industry enjoying a glut of “free” (as in beer) proprietary tools owned entirely by private (or worse: public!) organizations.

    this will always be the result. every single time. if you think you and your industry are immune to getting bait & switched, you are very wrong.

    chaining your livelihood to a for-profit organization is begging to eventually be extorted in this manner. greed is inevitable.