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Apparently 3 is a prequel to 1 and 2, though you can obviously play it 312 or 123, whichever you prefer.
Apparently 3 is a prequel to 1 and 2, though you can obviously play it 312 or 123, whichever you prefer.
We’re so close to BRITCHES.
To really twister it up, we should lean on the alliteration and remove the excess words.
Book on book bans banned by board.
Whoa, 2 guest characters! Kinda sucks that it’s going to be literally half the content for the next year, but Terry and Mai are great choices.
Still missing my girl Laura, though.
They’re just fun little nods to PlayStation’s history. Previous AstroBot games have been fun little 3D platformers, with little tidbits that pay tribute to the PlayStation and its various controllers and accessories and even major series.
This is just saying that there are going to be a ton of references, hinting at the scope and budget of the game.
Mine is mostly a machine for travel. It’s a godsend on flights, or for keeping up with an MMO like FFXIV when I’m gone for a week or longer. It’s also handy for group things when we have a TV (Jackbox for family, or Moonrakers: Luminor for my board game group).
I learned knots growing up, and I find myself using two half hitches and a taut line hitch fairly often. Slip knots are great for quick releases. A clove hitch doesn’t do too much on its own, but is great for starting a lashing, or wrapping around one post, as long as the other end will be tensioned with a taut line hitch or similar.
I meet weekly with 5 other guys to sit around a table, speak thoughts into actions, and roll dice to determine the future, so… Yeah.
It’s not breaking, but Monster Hunter’s sharpness system works really well.
Every melee weapon (even the hammer and hunting horn) has a sharpness bar, broken up into smaller colored bars. It goes from the most sharp (purple), all the way down to red sharpness. Every attack that hits a monster will dull the weapon a bit. Higher sharpness will have a higher damage multiplier attached, while lower sharpness will penalize you. If an attack is too weak, or your weapon is too dull and is hitting a tougher part of a monster, then you’ll “bounce” off of it, interrupting your combo or attack flow and leaving you vulnerable to attacks. During a break on the right, you can use a whetstone for 4-ish seconds to sharpen your weapon again.
I like it because as you’re crafting and upgrading weapons, the sharpness is a factor to consider. Do you want a weapon with a ton of green sharpness, or one that has a sliver of blue and then a little green, but it quickly drops to yellow? It also affects your armor choices, because there are armor skills that allow for faster sharpening, or reduced dulling, or increased overall sharpness, or the ability to never bounce no matter how still your weapon gets. And in a fight, you have to pick and choose your targets a little more carefully, and know when to back off to sharpen and come back hitting harder.
This is supposed to be more in-universe, and related to the fun video they released last week of the Bebop OP but with MtG characters/iconography. It’s pretty neat, and some of the small details are really funny.
This is real. I saw news about it maybe 1-2 months ago or so. Catan has largely rotated out of my group’s play pool, but I still remember it as the game that kinda got us into resource-based games 20 years ago.
To be more specific, there are 4 time zones in the contiguous 48 states: Pacific, Mountain, Central, and Eastern. Alaska is also one hour behind Pacific, and Hawaii (usually) one hour behind Alaskan. But Hawaii also doesn’t observe daylight savings time.
This also doesn’t account for how some states (like Arizona) don’t observe DST while Navajo Nation (in Arizona) does, while Hopi land (surrounded by Navajo) doesn’t.
Time is confusing.
I enjoyed this game for a weekend. It’s neat, and does some stuff (like destruction and movement) better than a lot of other shooters out there. I think the game modes are a little intimidating for me, as a casual player, though, so I gave up on it. Glad to see they’re working on everything and adding to the game over time!
I’m glad it’s doing well! I’ve never been able to wrap my head around 3D fighters; does anyone have any specific tips for a primarily SF player to adapt to Tekken? I tried 7 and just never got far.
RGG Studio has been stellar, but yeah, I haven’t really played much else from Sega lately.
Wait, Nate Silver isn’t part of it anymore? Well that ruined any reason for me to pay attention to it.
You realize that AAA is used to refer to the budget, scale, and expectations of the game, right? And that it’s more of a reboot than a remake, meaning it’s probably not going to be an arcade style game. They’re talking about their aims for the game, and trying to justify charging $60-70 for it beforehand.
This is also me in RTS games.
Oh! I loved reading the original manga for this. I didn’t follow either of the sequels, but it was a nice way to learn (even if slightly flawed) about various cocktails as a young adult. Just a cozy series where sometimes problems can be solved by the right drink and the right words, and sometimes they can’t be solved but it’s easier with the right support.
Don’t know if I’ll watch the series, but this might spur me into reading those sequels!
Super Mario Sunshine