Compared to some other Splotters, FCM was downright professional and nice looking haha.
ikr!! FCM was one of the earlier Splotter games i encountered, so The Great Zimbabwe was quite a shock aesthetics wise for me!
im afraid i dont have any links on hand, but i feel the complaints (at least i heard on reddit back then) were because the design for FCM looks more like a prototype than that of a finished game, especially the map tiles and “clip-art” graphics combined with the high price point. this might also have been people’s first introduction to Splotter games in general (it was for me) so that probably didnt help too
i definitely loved the art style though, so at least I dont have to worry about the one time run of Lucky Duck’s deluxe. Horseless Carriage on the other hand… its no Ian O’Toole’s Kanban EV id give it that
Because it is so clear it takes a long time to realize it. If you immediately know the candlelight is fire, the meal was cooked a long time ago.
if the devs aren’t just pasting AI generated art onto their products, there’s nothing to see here.
would it have been not ok if the devs were straight up pasting AI generated art onto their products? since there doesnt seem like there is anything stopping people from making minor changes to AI generated art enough to claim its new, especially considering how vague the interviewee is being
we are pomu, there is no escape from pomufication, resistance is futile
i know right! seems like Pomu and Luca are getting new outfits out of the usual cycle of wave order outfits
i definitely thought it was Amelia’s silhouette when i first saw the outfit reveal banner, itll be interesting to see how it would turn out
i think they are, he did say he would keep the friendships and the possibility of off-collabs. but he also said burnout has hit him hard for months now and he hasnt been able to continue with the work and so wants to move on
ikr!! i didnt think anyone from luxiem would
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