Hi all,

I’ve decided to start a GameDev community as I didn’t see any on this instance or others.

What’s your relation with game development?

I’ll start; I’m a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.

I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.

Welcome!

  • frantufro@lemmy.world
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    1 year ago

    Hi! I’m the studio director at Hidden People Club web. I created cuentitos, an open source narrative engine with probability at its core.

    I’ve been working in games for 11 years already so I’ve done plenty of things, but mostly programming and leading teams.

    Right now all the games I work on are written in Rust using Bevy.

  • makingStuffForFun@lemmy.ml
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    1 year ago

    Hi I’ve been pending membership for some time here. Just checking in if the mods knows about pending subscripting from new members?

  • mibu@lemmy.blahaj.zone
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    1 year ago

    Hi, I’m an indie game dev, though my last successes in that field took place years ago. I was doing programming, game design, art and even music for my games. Now I’m trying to get back to it more seriously. I worked with Godot for some time, but recently I decided to write my own engine in Rust, because I’m a control freak and I like it low level.

  • devilsgarage@lemmy.world
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    1 year ago

    Hobbies game developer and full-time UX. I also run an itch.io game store where I publish (free/paid) art and some of my tech demos. I mostly dab in visual programming using Construct 3. Hoping to connect and contribute to this community :) - cheers

  • midnightspire@lemmy.blahaj.zone
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    1 year ago

    I’m a hobbyist working with Unity. I have messed around with making games in some form since I was a kid, but only got serious about it as a hobby some years back. I started out biting off way more than I could chew, but eventually started over, did some game jams, and started actually releasing games. I’m tired of jams for the time being, though, so I am taking another stab at a more long-term project.

  • DeadlyEssence01@lemmy.zip
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    1 year ago

    I always think it’s really cool to create a game without an engine, and maybe one day, I’ll do it too, but for now I stick with Godot. I started with GDevelop, moved onto unity and then once I realized there were fans of depreciating old packages without fully releasing new ones, and leaving a bunch of things in a limbo start I moved onto Godot, and it’s been a real pleasure!

    Though, there are a few other things that interest me, like Defold, LOVE2D and Twine.

  • Queen Of Squiggles@lemmy.one
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    1 year ago

    Hey thanks for making the community! I’m mostly a hobby game dev (it’s just like indie but I’m not paid). I really enjoy making stuff in Godot with C# but I also enjoy exploring other tech stacks for game dev.

    • NoxiousPluK@lemmy.blahaj.zoneOPM
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      1 year ago

      Awesome; I come from business software in C# and with all the people here using Godot I think I should give it a new go some day.

      • Queen Of Squiggles@lemmy.one
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        1 year ago

        I’d highly recommend trying Godot 4 Mono then, which uses dotnet 6 (they’re slowly working on 7 support too). A lot of community resources say C# is bad for Godot but in my experience it’s super great. Especially since you can set up some csproj files for compiling independent chunks of your code, which is really helpful on bigger projects

        • hodgepodgehomonculus@lemmy.blahaj.zone
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          1 year ago

          I’ve been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn’t that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.