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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I’ve spent the past few months revising and reworking some core mechanics, filling out skill sets, and improving the GUI and QoL. This week I am starting design on the final dungeon, which has been challenging to work on. Since it’s the final dungeon, I feel like I need to step up the complexity while still keeping up with thematic elements, so it’s going more slowly than the simpler early levels.


  • I’m a hobbyist working with Unity. I have messed around with making games in some form since I was a kid, but only got serious about it as a hobby some years back. I started out biting off way more than I could chew, but eventually started over, did some game jams, and started actually releasing games. I’m tired of jams for the time being, though, so I am taking another stab at a more long-term project.


  • I’m working on a traditional (Wizardry / The Bard’s Tale-style) dungeon crawler with magical girl and horror themes. This is only my second RPG, building on the groundwork from the first, so it is still relatively simple. It’s decently far along, but it is my biggest project so far by a wide margin, so there is still a lot left to do. I realize that it’s a niche game that probably won’t appeal to most people.

    I mostly post bits and pieces on Mastodon. Occasionally I post a bigger devlog on Itch, but I’m not very good at those and I don’t know if anyone really reads them anyway, so I don’t do it that often.

    https://midnightspiregames.itch.io/minerva-labyrinth