![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.blahaj.zone/pictrs/image/KI6yPNOLBH.jpg)
I’m a hobbyist working with Unity. I have messed around with making games in some form since I was a kid, but only got serious about it as a hobby some years back. I started out biting off way more than I could chew, but eventually started over, did some game jams, and started actually releasing games. I’m tired of jams for the time being, though, so I am taking another stab at a more long-term project.
I’ve spent the past few months revising and reworking some core mechanics, filling out skill sets, and improving the GUI and QoL. This week I am starting design on the final dungeon, which has been challenging to work on. Since it’s the final dungeon, I feel like I need to step up the complexity while still keeping up with thematic elements, so it’s going more slowly than the simpler early levels.