my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

  • Scrubbles@poptalk.scrubbles.tech
    link
    fedilink
    English
    arrow-up
    46
    arrow-down
    9
    ·
    9 months ago

    From what I’ve seen, people who focus on things like “bullet sponginess” and “god tier” generally don’t like it. People who don’t care as much about stuff like that and look for worldbuilding and story love it.

    Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don’t play Cyberpunk because it has perfect gameplay, you play it because of the world they built.

    • jackpot@lemmy.mlOP
      link
      fedilink
      arrow-up
      28
      arrow-down
      5
      ·
      edit-2
      9 months ago

      ‘perfect worldbuilding’ is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it’s the bare minimum. it’s good you enjoyed it but admittedly the bar you have is very low

      • Platypus@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        Personally I found the combat as fun and balanced as can be expected in a game where power scaling is not directly tied to progress. If you just fuck around doing side quests and farming loot for 20 hours, it’s going to feel super easy, and if you try to blitz the story and run early game stuff then enemies will feel like bullet sponges. That’s just a mechanic endemic to the open world rpg genre. My first playthrough I did side missions as I stumbled across them on my way through the story, and the combat felt pretty balanced. Second time I went much more methodically and ended up cruising through story missions like nobody’s business.

    • Stovetop@lemmy.world
      link
      fedilink
      arrow-up
      15
      arrow-down
      4
      ·
      9 months ago

      Doesn’t seem that long ago that people ripped into BioShock Infinite for having bad gameplay despite the story and world being interesting.

      A game should have good gameplay as its #1 priority. The story can be the core, but gameplay has to exist in service to it. If mediocre gameplay is the wall that sits between interesting story and world, then the experience suffers as a result.

    • radix@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      9 months ago

      That’s an interesting take. I haven’t played Cyberpunk, but now I know to stay away because I only play Destiny 2 (also a pretty lore-heavy game) for the feel and the sound effects.

      • Scrubbles@poptalk.scrubbles.tech
        link
        fedilink
        English
        arrow-up
        18
        arrow-down
        6
        ·
        edit-2
        9 months ago

        yes, my point proven exactly. If you go in hyper critical looking for things wrong with it, you’re going to find things wrong with it. It’s so much fun to focus on those things, refuse to play it (or buy then return after 2 hours saying it’s shit), and then continue to complain online.

        I’ve played 3 full playthroughs since release, and as someone who doesn’t even know what bullet sponginess is - I’ve had a blast with the game. Being hyper critical and having ultra high expectations is a sure fire way to make sure you enjoy a lot less in life.

        • jackpot@lemmy.mlOP
          link
          fedilink
          arrow-up
          9
          arrow-down
          9
          ·
          9 months ago

          i beat the game 30+ hours first week of release. i gave it a full hearted chance. youre telling me im being nitpicky by saying the combat is an unbalanced mess?

          • Scrubbles@poptalk.scrubbles.tech
            link
            fedilink
            English
            arrow-up
            10
            arrow-down
            5
            ·
            9 months ago

            Yes. That is what I’m saying.

            Yes, it does get a bit easy towards the end, even on higher difficulties. That did not make me say it was a bad game at all though, you asked if it is “good” now. I think it’s always been good, but I personally don’t care about things like bullet sponginess or if I got “too many headshots”. I just had a fun time playing it.

            • jackpot@lemmy.mlOP
              link
              fedilink
              arrow-up
              7
              arrow-down
              6
              ·
              9 months ago

              no it’s not about how hard it is to get headshots it’s about how little damage you inflict relative to you takw throughout the whole game, that whole ‘god or balloon’ imbalance causes combat to slog. that isnt a nitpick, thats one of the most important things a combat game (yes it’s other things too) can have. it’s nice you enjoyed though and i appreciate yourbhelp

              • bermuda@beehaw.org
                link
                fedilink
                English
                arrow-up
                2
                ·
                9 months ago

                Sounds to me like you should’ve invested in quickhack upgrades. Those can really help out in tough combat encounters.

      • arefx@lemmy.ml
        link
        fedilink
        arrow-up
        3
        ·
        edit-2
        9 months ago

        It’s an above average game. If you want a faced paced shooter it’s not what you are looking for… if you are looking for a game with a lively world, interesting characters and story telling, with some shooting attached, this game is awesome

        Easily an 8/10 in it’s current state. If you just want to shoot stuff and nothing else play something like doom eternal.

        • jackpot@lemmy.mlOP
          link
          fedilink
          arrow-up
          3
          ·
          9 months ago

          i never said i just wanted to shoot stuff, i can demand basic combat functionality and still want to play a game for stuff besides combat

      • Xylia@artemis.camp
        link
        fedilink
        arrow-up
        2
        ·
        9 months ago

        It’s only shit if you suck at games. The game plays fine. Could it be improved? Sure. Is it shit? No.

    • ImplyingImplications@lemmy.ca
      link
      fedilink
      arrow-up
      23
      arrow-down
      8
      ·
      9 months ago

      Lol you’ve been downvoted for sharing your opinion after specifically being asked to do so. Also not a single person at the time I write this has provided a reason for why the game is good in their opinion. Great thread!

        • lol3droflxp@kbin.social
          link
          fedilink
          arrow-up
          5
          arrow-down
          3
          ·
          9 months ago

          Of course this is Reddit now. It’s filled with people from Reddit, worse, active people from Reddit. What was the expectation here?

    • Venicon@sopuli.xyz
      link
      fedilink
      arrow-up
      7
      arrow-down
      1
      ·
      9 months ago

      Personally I enjoyed the gameplay and found the writing to be so so with some really good moments and some awkward and awful ones (River hitting on a female V, I was with Judy and was frosty with him at every opportunity and he still went on as if I was leading him on. Like MF I could not have been clearer.)

      • jackpot@lemmy.mlOP
        link
        fedilink
        arrow-up
        7
        arrow-down
        2
        ·
        9 months ago

        your example is so funny cause if i asked my female friends rhatd be accurate lol

        • Venicon@sopuli.xyz
          link
          fedilink
          arrow-up
          2
          ·
          9 months ago

          Yeah my wife was watching and was like ‘Yup, accurate.’

          That and the Netrunner at the Afterlife saying ‘Good girl’ after returning a job made my skin crawl.

          • FaeDrifter@midwest.social
            link
            fedilink
            English
            arrow-up
            2
            ·
            9 months ago

            Keeping it spoiler free: at one point my female V was walking past a bunch of the Barghest gang who were non-aggressive, but making degrading comments. One said something about “coming back on all fours” and I turned around and mono-wired his head right off. The entire gang went aggro and I had to kill about 50 of them. Worth it, will do it again next playthrough.

      • Ada@lemmy.blahaj.zoneM
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        I’m still cut that the only male romance option for female V is a cop, and a creep on top of it

        • bermuda@beehaw.org
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          9 months ago

          They may have changed it, but I recall the romances were entirely dependent on which voice you chose. Genitalia didn’t matter. So you can theoretically make a feminine V with the male voice if you want those male on male options.

          • Ada@lemmy.blahaj.zoneM
            link
            fedilink
            English
            arrow-up
            3
            ·
            9 months ago

            Male voiced V is so boring though… The actor has such a limited range of emotion in his lines…

  • Godthrilla@lemmy.world
    link
    fedilink
    arrow-up
    26
    ·
    9 months ago

    I’m about 6 hours in on the dlc, I had a level 37 cyberdeck build I used going into it, playing on normal difficulty…I’m pretty godly, but the cyberdeck builds have always been OP. The rebalanced skill trees encourage you to max out 2-3 stats and dump the rest. All in all, the game finally feels like what was promised at launch. I respecced into a couple other build types just to try them out, I REALLY enjoy the combat with the blades, I felt like a futuristic cyber samurai. All in all, I’m really enjoying it, crank up the difficulty if you want more of a challenge for sure. Not sure if it was worth a total of $90 us, and a three year wait after release for a completed game, but so far I’m really liking it. The dlc gives me escape from New York crossed with new Vegas vibes. Try it again with the free update and decide from there, if you like the gameplay, then totally get phantom liberty!

    • FaeDrifter@midwest.social
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 months ago

      Idk if I would recommend it at $90, but right now the base game and expansion are bundled for $60.70 on steam.

      It sucks for the pre-order customers that what they really got was 3 years of early access, but for someone jumping in right now, that’s a solid deal.

      • Godthrilla@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        9 months ago

        Damn, that actually kind of pisses me off…I got the gog version because I’ve been a supporter of theirs for like 10 years. At 60.70 it’s definitely worth it

  • gerryflap@feddit.nl
    link
    fedilink
    arrow-up
    20
    ·
    9 months ago

    I’ve played through it twice after the sale around the release of Edgerunners. Had a great time. I loved the story and I got completely absorbed into the world. I just played after the 2.0 updated and the game seems even more fun now, at least at high level. So yeah, it’s good now and it was good a year ago. There’s still some bugs every now and then, but most of them are just “charming” bugs like cars getting launched, spawning in wrong places, etc. Taste is personal though, maybe RPG diehards or something might not like it.

        • Why9@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          9 months ago

          This. I rarely if ever saw a bug, even on release.

          My gripes with the game had more to do with the features we were missing: a metro system, character customisation (hair stylist, tattoo artists, visible cyberware modification, cyberpsychosis, car customisation…), a gang reputation system, meaningful lifepath repercussions, like being able to join a gang as a streetkid, or own a cool car/apartment as corpo, or have your own custom tricked out car as a nomad…

          The game feels much better than it did - driving was not great at release, and the perks you unlock now actually feel impactful and meaningful, but I still would have liked some of those features included.

        • Xylia@artemis.camp
          link
          fedilink
          arrow-up
          2
          ·
          9 months ago

          I had a few glitches. Like grabbing onto a ladder and being thrown into the air. Or falling through a road once or twice. But that was the literal release version and still happened rarely. Performance was pretty bad with the first release imo but playable enough.

  • Izzy@lemmy.ml
    link
    fedilink
    arrow-up
    15
    arrow-down
    1
    ·
    9 months ago

    I played it originally upon release and my biggest problem with the game was that none of the RPG elements mattered. It also felt more like a linear campaign with various irrelevant side missions.

    Is it still pretty much the same in that regard?

    • MrBubbles96@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 months ago

      Depends. If you mean in gameplay terms, no, there’s been some changes. All the perks were reworked, and not only all function correctly, they all have a tangiable effect on your build, and visiting a ripper doc is now a requirement instead of something you do once or twice.

      If you mean in level design terms, like are more missions open ended like the Maelstrom one in the beginning? Yeah, it’s the pretty much the same. I don’t think that’ll be addressed in anything other than the DLC tbh.

    • jackpot@lemmy.mlOP
      link
      fedilink
      arrow-up
      3
      arrow-down
      2
      ·
      9 months ago

      cant imagine that changed, thats an issue beyond one code can fix

    • FaeDrifter@midwest.social
      link
      fedilink
      English
      arrow-up
      6
      ·
      9 months ago

      As a netrunner, cyberdeck overclock feels amazing.

      Basically once youtr out of RAM for quickhacks, you can spend hp instead, 10 hp for each RAM cost.

      So you can play along the knive’s edge against a large group of enemies, where one or two more control quickhacks might put you right at deaths door, but give you a chance to heal back before they start shooting at you again.

      I’m also a fan of the level scaling. In 1.6 sometimes I would come across early content with a late game character, and just run across them haphazardly 1-shot beheading anyone close to me. It’s funny once, but gets boring revisiting old content. Night city should feel dangerous.

  • moipe@lemmy.world
    cake
    link
    fedilink
    arrow-up
    10
    arrow-down
    1
    ·
    9 months ago

    God I hate that stuff. I remember playing The Division and doing tens of thousands of points of headshot damage after billions of bullets to those shotgun dudes who insta-kill you no matter where they shoot you.

    • privateger@lemmy.plasmatrap.com
      link
      fedilink
      arrow-up
      4
      ·
      9 months ago

      Doesn’t really happen in Cyberpunk tbh, you become incredibly OP a few hours in. Unless you’re somewhere where you really shouldn’t be, getting a strong build going is very easy

    • MrBubbles96@lemmy.ml
      link
      fedilink
      English
      arrow-up
      5
      ·
      9 months ago

      I don’t know about it always being good…Objectively, it launched in a very very rough state, regardless of the platform (my PC is not a cheap rig, still had numerous problems when i played). The recent patch ironed out a lot of the game’s problems (tho the level scaling was a step backwards IMO, tho YMMV on that), and yeah, a part of me wants to give props to CDPR for fixing the screwup they themselves made…but I also feel nobody should be giving them props for meeting–and not all the way, mind you–an expectation they themselves set with their own pre release trailers, interviews, and the likes.

      Said it before, I’ll say it again: they should’ve just gone the Baldur’s Gate 3 route. Because we basically went from Beta, Early Access, to (arguably) the full release of this game in the 3 years it’s been out.

  • kuneho@lemmy.world
    link
    fedilink
    arrow-up
    6
    ·
    edit-2
    9 months ago

    one of my friends, who is really nitpicky and had a really strong opinion on the former versions of the game told me it’s good now. I myself can’t play it, I have a 2010 era machine…

  • alokir@lemmy.world
    link
    fedilink
    arrow-up
    9
    arrow-down
    4
    ·
    9 months ago

    I started playing just before the Netflix show came out and I loved it, it quickly became one of my favorite open world car games, in the same tier as San Andreas and Sleeping Dogs.

    By the end I became completely unstoppable, I played as a melee netrunner and it was insane. I didn’t really mind because the story and world more than made up for it.

  • vettnerk@lemmy.ml
    link
    fedilink
    arrow-up
    5
    arrow-down
    1
    ·
    9 months ago

    Curious myself. I played it shortly after launch, and while the atory and the worldbuilding was really great, the gameplay was flawed due to the severe lack of polish.

    I concluded back when the DLC was announced that the game deserved a revisit, especially now that I have a proper PC on which to run it, so here I am.

  • GenXcisGuy@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    9 months ago

    I played it when it first came out and returned it. With update 2.0 and the game on sale, I gave it another go.

    I’m really enjoying the combat. I’ve built a character around Reflex and Cool, so my silenced pistol one shots standard enemies, and my throwing knives can one shot beefier guys so long as they’re not aware of me. I specced into Reflex for the dodge/air dodge mechanic.

    Maybe on harder difficulties, the enemies become bullet sponges, but most targets die before I need to reload.